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Flying Scrap


Flying Scrap - Early Preview Version: 0.3.7

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Alternatively click here to visit the steam page

Or click here to visit the itch.io page

Download Instructions:
1.Download the zip File
2.Extract the file
3.Run the "Flying Scrap" .Exe


Flying Scrap is a vehicle simulation and open world survival game
in which the player will need to fix up their pile of a car and
scrap plane to work various jobs around the city and larger continent,
so that they can afford to buy bread and kvass


credits:

All credits go to MrCrispyDoge, all assets and code developed by MrCrispyDoge
Developed in the unity engine, and with Blender

Copyright CrispyGameDev , MrCrispyDoge


Confirmed Features

-Working car and plane that require maintenance
-Surival Elements
-Kvass brewery
-Economy and Shops/Gas Station
-Player Jobs
-Sauna
-Flying between countries


Changelog:

31/10/25 - Flight between countries, Bowling, Roulette/Blackjack game , upgrade to secure unity patch , flashlight added

02/09/25 - Improved Flight Model, New Klaipeda map, Reworked Crouch System, Equipped objects can no longer be thrown, New player properties

17/06/25 -logging job, mesh deformation/crash physics, signs added, roads added, lighting and fog

12/06/25 -save load system added(WIP) , treewalls added, fixed settings

11/06/25 -fixed vehicle physics, buildings updated, added terrain textures

07/06/25 -Convenience store building added, fixed player movement

04/06/25 -Early Preview Released on steam

10/05/25 -Early preview released, Changelog started


Progress Report

03.11.25

Released a small update a few days ago, Im now working on a much bigger update for 0.4.0
I have plans to convert from unity 5 to 6, I will have to do my own performance comparisons first
I also want to spend some time developing the actual game map, by adding buildings, roads etc.
In terms of story I have the whole thing written out with branching pathways
I was thinking of a demo release in 2025 but that doesn't seem necessary as I already have downloadable versions on itch and on here,
In terms of release I was thinking of doing february next fest but I think the summer next fest is a more realistic time estimate

05.07.25

First progress report in months, the website was down for a while as I was switching domain registrars, should be sorted now.
During the downtime I have been hard at work setting up the steam store page which is now up, I also made an itch.io page.
The updates for Flying Scrap haven't stopped I have made plenty of updates since the last progress report and the game is in
a playable state, all these changes can be viewed in the changelog. The game is still on course for a 2026 release(early access),
with a demo expected to release in 2025, until next time =)

10.05.25

I have released a very early demo for the game and also removed alot of details so that the preview of the game is only focused on
functionality. The map/terrain is only a sandbox and wont be in the release of the game.In the demo the player is able to walk around
and enter vehicles and play around with them in an "open world" environment. In later stages of development I'll add a changelog to keep
track of what each build adds or changes.

17.03.25

I've been working on a demo that will showcase some of the features of the game, I plan on showcasing
the car and plane initially and as I develop the project I'll update the demo alongside it.

14.02.25

I've been working on the code and physics for the plane and I am still in the early stages, Im currently
using a low poly prototype model for the plane, but I will work on a fully detailed model later.
I have also been planning on allowing the player to fly to other countries/locations, this would likely
involve another scene for each location in which the world is smaller. Also, to limit the size of the game
the player will only have to fly to the boundary of each scene to quickly move between each location,
the journey will be simulated in terms of fuel and wear. Im still on path for a late 2025 release,
In which the game will be released in early access and will receive frequent updates. In the 3rd quarter
I may release the game in closed access to testers If I feel the game needs testing.

19.01.25

I've almost finished making the code for the shops and I plan on having multiple stores of different types
across the map. I've finished working on the code and logic for a sauna, which is one of the first ways for the
player to die (excluding the initial survival stats) as the player can die of dehydration at high temperatures.
Im working on multiple 3d models, primarily the multiple properties the player can either own or utilise.
Im contemplating on changing the players physics/movement from rigidbody to a character controller I do still
want physics for my player but there are alot of issues which occur when using a rigidbody for a controllable player.

01.01.25:

DOORS!!! Starting off the new year with functional doors, currently they work through an animation but still
interact with physics objects. All games are judged on their door mechanics and that's why I will most likely
be improving the doors by making them less static and more realistic. On a more serious note, it is a new year
and it is inching ever so close to my initially proposed release date which is why I will be
focusing alot more on getting this game to a state that is playable in early access
Im going to really lock in this year - the grind is on =D

31.12.24:

Added Consumables, so far there is bread,water,coffee and yeast. Not all of them are meant for consumption
Instead they should be used in the production of the Kvass beverage
Created some Billboard/LOD Trees
Made a script for a russian roulette minigame, which I may or may not use in the final version of the game
Added a functional Day and Night Cycle, I plan on adding weather soon

30.12.24:

Player controls for movement are completed, the controls and physics for the car are about 80% complete
still needs some work on making the physics more realistic.
Survival feature fully implemented, player requires food and water to survive and the players weight changes
with calories consumed or burned.
World map has the base terrain, Im currently working on adding details.
Part and object attachment logic/code fully working and tested.
Kvass brewery almost complete.
Also today I began logging changes through this website


ScreenShots

To Be Added

Previous Versions

Version 0.3.2

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Version 0.3.3

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Version 0.3.4

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Version 0.3.5

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Version 0.3.6

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Version 0.3.7

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